I like art and I do games.
Projects I'm involved with; either in educational setting or ones which I did during my free time.
My UBD Final Year Project. An AR navigational mobile application for the UBD campus. Developed with Unity3D and Mapbox API.
Status: Complete. Might improve in the future.
The story tells of an individual being held under surveillance by a powerful symbol of authority. The game have no ending and will always be on constant loop. Some items are intractable.
A 2D standalone PC artistic game, made for the PTEM Dot Alumni Exhibition that went on from 21th until 28th of July 2019. Developed with Unity3D and illustrated with Clip Studio Paint.
Status: Demo Version. On and off development.
Under mentorship of FPT-UBD Innovation Lab 2018. An android game using Unity Game Engine. Worked in a team of 5.
Contributions; programming (Scoring System, Health and Damage System, Background Scrolling, Highscore, Ads Integration), background illustrations and UI design.
Status: Complete. Small glitches exist but playable.
3D First Person Shooter Zombie standalone PC game, following Udemy's Unity Course with added features (health pack, survival mode, zombie health, zombie spawner...) All 3D models and animations assets are downloaded from Unity's Asset Store.
Status: Survival mode is incomplete. Bazooka incomplete. Glitches exist but playable.
A simple typing game, created using Java. I made this for fun after completing my Uni's programming fundamental module. The player must correctly type the words shown in 5 seconds.
Status: Playable only in IDE. Highscore and Option menu incomplete.
Washed ashore with an empty memory.
My first game that I've made. It was an 'A' Level Art component 3's final piece using Ren'Py as the game engine. A 20 minutes read linear visual novel. Illustrated with Paint Tool SAI.
Status: Complete.
Currently working in Pixelated as UI/UX and programmer as full time employee. All projects involved are mobile games and were developed with Unity3D game engine. Downloadable through App Store.
A casual 2D mobile game
Contribution: Programmer
Interned under Pixelated Enterprise during UBD DY for 5 months. All projects involved are mobile games and were developed with Unity3D game engine. Downloadable through App Store.
A project entrusted to the interns.
Contribution: Programming. Health and the stamina bar. Obstacle and food behaviour. Part of the enemy behaviour.
In this project, I challenged myself to start 3D modeling using Blender.
Contribution: 3D modeled the pots and banana obstacles.
First project involvement within the internship.
Contribution: Programmed some of the mini puzzles and some of the inventory system.